Wave J2 · Task 5 · THROWAWAY PROTO — 2026-06-21
Four candidate click-animations for the seafloor at the bottom of the Surface section, over the
real --zone-bg-deep water colour. Each panel auto-loops, and you can click the sand to
trigger it. Use the toggle (top-right) for light vs dark. Pick one — the winner gets polished + wired
into .surface-section. (The critter here is a minimal procedural placeholder — a real
generated crab/shrimp would be a separate gated decision if you choose it.)
Candidate A · Puff
A burst of grains billows up from the click, arcs, and resettles. Tactile, instantly readable, reuses particle tech.
Candidate B · Ripples
Concentric rings ripple outward across the sand surface. Elegant; echoes the hero click-ripple language.
Candidate C · Vortex
Grains swirl around the click point, spiral outward, then resettle. Subtle, textural.
Candidate D · Critter
A small creature bursts from the sand and scurries off, kicking up grit. Highest delight; needs an asset to polish.