Blend: dreamy jet impulse every ~2 s propels the body; arms trail passively. At random intervals (4–9 s rest), 1–2 arms fire a sharp lateral whip-flick (~0.4 s) then settle.

Sentinel-3D · Propulsion Models Proto — 2026-06-20

Matrix Sentinel swarm — propulsion model compare

Four selectable propulsion models (top-left switcher): Blend/default (dreamy jet locomotion, passive trailing arms, occasional sharp whip-flick on ≤2 arms), Thrust (burst-and-coast arms cause motion), Jet (body jets, arms passive), Choreographed (steering drives speed, scripted arm whip). Raycast-seated tentacle mounts. Deeper Z range. Real GLB head + 9 Verlet-rope tentacles per sentinel + bloom. Use the theme toggle (top-right) to compare light and dark. WebGL only loads on capable devices (no reduced-motion, ≥4 GB RAM, no save-data).

Projects / −40M Dive Routes / −60M Logbook / −70M

Sentinels patrol
the deep zones

Projects — 01

Frontier Intelligence

AI-first tools for deep work. This card must be fully clickable — the swarm is pointer-events:none beneath it.

Routes — 02

Deep-dive routes

Navigation paths through the knowledge base. Sentinels drift behind all cards.

Logbook — 03

Field notes

Captured observations from the frontier. Three sentinels, each with 9 tentacles.