Matrix Sentinel · THROWAWAY PROTO — 2026-06-20
Three deep-zone panels, each over its real background token (Projects / Routes / Logbook). Sentinels are mechanical squid-forms ("squiddies") — elongated pod body, segmentation lines, eye cluster at the leading tip, 8 writhing tentacles trailing behind. Use the toggle (top-right) to flip between light + dark. WebGL only loads on capable devices (no reduced-motion, ≥4 GB RAM, no save-data).
Variant 0 / Cyan — on-brand
Body, tentacles, and eye cluster all render in E1 cyan. Cohesive on-brand look that matches the wave and rays. Eye cluster still reads brighter than the body through alpha weighting.
AI-first tools for deep work. Sentinels drift behind the card; links stay fully clickable.
Variant 1 / Accurate — steel body + red eyes
Steel-grey mechanical body with Matrix-red eye cluster — the "terrifying eyes" of the canonical squiddy. Menace signal reads in both light and dark themes. Tentacle tips carry a faint red tint toward their tips.
Navigation paths through the knowledge base. Steel sentinels patrol behind content.
Variant 2 / Hybrid — cyan body + red eyes
Body and tentacles in E1 cyan (on-brand), eye cluster in Matrix red. Best of both: coheres with the wave aesthetic while the red eyes add the canonical sentinel menace and recognition.
Captured observations from the frontier. Hybrid sentinels swim behind the card grid.